Just me. Brian B. Average guy. Veteran of the US Army and Air Force.
Before this April, VERITROOPER didn't exist — not as a name, not as a product, not as code. I was working on a D&D game to occupy my mind (disabled vet, had time). I taught myself Unity from zero, wired up an LLM as the dungeon master so the game could run scenes and adjudicate rulings. I had one nagging problem…
The AI couldn't catch me lying. I could feed it anything and it would confidently run with it. I could spend gold the character didn't have, cast spells that didn't exist, and perform actions the character couldn't actually perform. I wanted a DM AI that called my crap. It turned out no such thing existed. Trying to solve this problem led to VERITROOPER.
As it turns out, the DM not knowing, and therefore making answers up, was a far broader problem called hallucination. The DM, like any LLM-based narration today, would try to answer factually, and if it couldn't it would answer confidently, whether right, wrong, or just completely made up. That's AI hallucination in a sentence. I had no idea at the time.
As I zeroed in on my goal, I began to think it was possible. I was talking about it to a good friend of mine, who offhandedly said "I'd be really impressed if you could make it run RIFTS" (another gaming system). I said "I think I can." One thing led to another, and the realization that this system I had created worked on any data set, using any LLM began to set in.
D&D SRD was the first data set I ever ran when I built this — harder than it looks, and it bootstrapped the whole architecture. Any verification layer that can reliably handle rules-lawyering on game mechanics generalizes to tax code, military law, financial filings, and Air Force training material — and that's what the data sets in Scout’s results prove.
VERITROOPER is the unintended discovery of a bored man trying to make a D&D game. Inception to deployment-ready development happened in a short amount of time from a guy in his basement with a PC, a problem, and time on his hands.